Each player present for the game must be given a position in the field for at least four (4) full innings and have one at bat. We need to promote having everyone play, not winning.
A team must have eight players to start a game. If a team does not have 8 players by 5:45 PM, that team has to forfeit that game. It is recommended to use the player pool to avoid this situation. (A pool player is an experienced 7 year old, or 8 year old player and must play the outfield and bat last)
All weekday games start at 5:45 PM, regardless of whether a team has had practice or not. In an effort to finish the game before dark, all teams and umpires should try to start the games as close to 5:45 PM as possible.
All games - weekday, weekend and playoff games:
No new inning may start after 1 hour and 45 minutes from the start of the game or if the umpire deems the conditions too dark for play.
The umpire must record the start-time of the game to ensure both coaches are aware of the 1 hour and 45 minute time.
If a game is shortened due to weather or darkness and four (4) complete innings have been played, 3—1/2 if the home team is ahead, then the game will be considered a complete game. If another inning has started but is not completed then the game reverts back to the previous inning and the team leading wins
Warm-Ups (Pitching/Batting): Prior to the start of the game and between innings, managers and their assistants may warm up the pitcher to speed the game along. If a player warms up the pitcher they must wear a catchers mask and protective cup. The on-deck batter may possess a bat but shall not warm up in the dugout. No other player may possess a bat in the dugout. Donut bat weights are not allowed.
Bunting is NOT allowed. It is encouraged to be taught in practice but NOT used in the games.
Any ball hitting a part of the tree in fair territory (M1 Field) is a dead ball and a ground rule double.
Out-of-bounds lines are the imaginary lines from the end of the dugout fence parallel with the foul line to the outfield fence. Overthrows beyond this line are out of play and considered a dead ball. If the dead-ball occurs at 1st base, the batter-runner is awared 2nd base no matter where the batter-runner is (approaching first, or past first). For 1st base overthrow, only the batter-runner is awarded an extra base, other runners advance only if forced by batter-runner. If the dead-ball occurs at 3rd base, the runner is awarded home automatically. Balls not crossing the imaginary line of the 1st and 3rd base line fence are in play. Umpire’s judgment prevails.
Minors may steal 2nd and 3rd bases only. Stealing home is not allowed. Runners may not take a lead off any base. A runner stealing 2nd or 3rd base may not leave their base until the ball has passed home plate on the pitch. When a ball is hit into the outfield, once the ball is controlled in the infield the runners may not advance to the next base unless they have already rounded that base. This will be a judgment call by the umpire and cannot be argued or challenged. When the ball is hit in the infield, runners may not advance when the pitcher has the ball (or the ball is in the pitchers mound dirt due to dropped ball). Dropped ball by pitcher does not constitute a live ball. Tournament rules may vary. In that event, local tournament rules will be published.
Sliding: a player must slide into a base whenever there is a play at that particular base, or the player may be called out at the umpire’s discretion. Head first sliding when advancing to the next base is not allowed. A player that overruns a base and returns to that base in an effort to beat a throw is allowed.
Regular Season: When the offensive team scores five (5) runs, their inning at bat ends. If the last batter hits a home run, all runs score. This rule is in effect for all innings played.
Playoffs: The five (5) run rule applies for all innings EXCEPT the final declared inning by the umpire. The final inning MUST be the 4th or greater inning, it cannot be the 3rd or below. There will be no limit on the number of runs scored unless the team batting has taken a 15 run lead at which point the Mercy Rule will go into effect. Allowing this for the playoffs will promote competitive play and should help to determine a winner by giving both teams a fair chance to win.
To be able to participate in any game, players must be in uniform of the proper type and color. Uniform is defined as team pants, cap, t-shirt (with the team sponsor printed on it), sneakers or baseball shoes with rubber spikes, and socks. Approved safety equipment such as protective helmets, catching gear, etc. must be worn. The Board of Directors encourages all players to wear a protective cup during the game and at practice, even though it is not mandatory.
The catcher must wear complete catchers gear: helmet, mask with dangling neck guard, chest protector, shin guards, and protective cup.
Batting/Field practice times:
Home team:4:50 – 5:10 PM (duration: 20 minutes)
Visiting team:5:10 – 5:30 PM (duration: 20 minutes)
Final field preparation: 5:30 PM
Start of game: 5:45 PM (attempt 5:30 PM Game starts during April)
No New Inning may start after: 7:45 PM (2 hr max. game duration)
Home team: 55 minutes prior to start of game (duration: 20 minutes)
Visiting team: 35 minutes prior to start of game (duration: 20 minutes)
Final field preparation: 15 minutes prior to start of game
Start of game: As scheduled
No New Inning may start: 30 minutes prior to next game (2 hr max. game duration)
Visiting team will have use of the batting cage prior to their game, where the M1 team will take one side of the cage, and the M2 team will take the other side.
Before the game:
Provide 1 Game Ball
Line the field
Placement of bases
Get umpire’s equipment ready
After the game:
E-mail Player Agent the game score immediately after the game.
Empty dugout trash can
Before the game:
Provide 1 Game Ball
After the game:
Put bags and umpire’s equipment in shed
Lock and secure shed after the game.
Empty dugout trash can
Both Teams (after the game)
Police your side of the field – pick up and dispose of all trash properly
Coaches of the last team to leave the field – you must stay with the volunteers at the refreshment stand until they have cleaned up the stand and are ready to leave.
Manager (coach), his/her assistant, and scorekeeper are the only people permitted in the dugout besides the team’s players.
Player pool policy: A pool player is an active intramural league-age "7U or 8U" eligible player, who must play the outfield and bat last. Contact the Player Agent should the need arise for a Pool Player.
All official Little League rules still prevail, in accordance with the Pennridge League Division rules.
All pitch count rules must be observed. Any violation of pitch count rules should be brought to the attention of the Player Agent and Board of Directors. Such violations could result in game forfeiture. Coaches must exchange pitch count updates every half inning.
Coaches need to record the pitch count of each pitcher for the game on the PLL Website under "Coach's Resource Center" IMMEDIATELY following your game.
Pitch Count Rules
League Age: 9-10 years 65 pitches per day maximum
League Age: 7-8 years 50 pitches per day maximum
If a player pitches 51-65 pitches in a day, three (3) calendar days of rest must be observed.
If a player pitches 36-50 pitches in a day, two (2) calendar days of rest must be observed.
If a player pitches 21-35 pitches in a day, one (1) calendar days of rest must be observed.
If a player pitches 1-20 pitches in a day, no (0) calendar day of rest is required.
Catcher to Pitcher Note:Any player, who has played the position of catcher in four (4) or more innings in a game, is not eligible to pitch on that calendar day.
Pitcher to Catcher Note *: Pitcher no longer can play the position of Catcher after 41 pitches.
Pitcher re-entry rule: A pitcher may pitch for a certain duration, be pulled from pitching, and can re-enter the game as pitcher only once. All pitch count and catcher/pitcher rules apply. *In the case of an injury, the umpire and coaches may determine to allow re-entry due to injury.