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AAA and Major Rules

Pennridge Little League
AAA Division Rules

1          Age: 10 – 12 : Baseball age 9 yr olds shall be permitted to "play up" in the AAA Division when a "Requst to Play Up" petition is filed with the Player Agent prior to the player evaluation day.   The Petition can be downloaded here.  (Updated for 2017 season).

2.         Minimum Game Play Requirement:  All players must play in the field defensively for three innings and have at least one at bat per game. Exceptions will occur due to lighting or in the event the game is shortened due to inclement weather.

3.         Game Start and End Time (Weekday): All games start at 5:45 PM regardless of whether a team has had practice or not. In an effort to finish the game before dark, all teams and umpires should try to start the game as close to 5:45 PM as possible. When playing on the Major Field, no full inning will start after 7:30 PM in the first game. This will allow time for the night game to start at 7:45 PM. The night game cannot start a full inning after 9:45 PM because the field lighting will automatically go out at approximately 10:00 PM. If the lights go out while playing, the game reverts to the previous full inning completed.  For safety reasons, please end play before the lights go out.

4.         Home Run:  A batted ball, on a fly and in fair play, hitting the bar at the top of the outfield fence and bouncing over, shall be ruled a home run. The bar is defined as the top of the fence or the yellow safety tubing. A ball can be caught by a defensive player by reaching over the fence and staying in playing territory. The fence shall not be used for gaining a height advantage to catch the ball.

5.         Ground Rule Double: Balls that bounce over, under, through, or lodged in the fence on batted balls is an automatic ground rule double. The ball becomes dead: runners advance two bases.

6.         Out of Bounds:  A ball can be caught by a defensive player by reaching into the dugout when an imaginary line is drawn from the end of the fence to the dugout from the batter circle end of the fence to the outer fence.

7.         Dead Ball (Backstop): Any thrown ball lodging in or under the backstop shall be declared a dead ball. Base runner(s) will be awarded the base they were advancing to at the time the ball became stuck.

8.         Ground Rule Double - Electric Wire: Intermediates Field:  A batted ball hitting the electric wire over right field shall be ruled as a ground rule double, caught or not. Runners advance two bases.

9.         Infield Fly Rule: There is no infield fly rule in the AAA division.  Infield fly rule is in effect for Majors

10.        Dropped Third (3rd) Strike Rule: AAA Division Only - Any player that steps out of the batter’s box and heads towards their respective dugout will be considered out. The batter does not have to be inside the dugout to be considered out.  His intention of heading back to the dugout after he leaves the batter’s box is the determining factor of whether he is to be considered out.  Majors will follow the rules as per Little League rule book.

11.        Six (6) Run Rule:  When the offensive team scores six runs in one inning their inning at bat ends. If the last batter hits a home run “over the fence”, all runs score. There are no exceptions for the last inning to give the Home team an advantage.   

12.        Ten (10) Run Rule:  If after four innings (three and one half innings if the home team is ahead) one team has a lead of ten runs or more, the manager of the team with the least runs shall concede the victory to the opponent. (Revised 6/14. Incorrectly stated 5 innings.  LL rules are 4 innings)

(AAA Addendum - 3/17):  When there is a 10 run rule situation, or the lead is greater than 6 runs in the last inning, the coaches can agree to continue play for the benefit of the kids; where the remainder has no impact to the final result.   Meaning the winner is declared for standings purposes, and the subsequent innings will be for fun.

13.        Duties:
Home Team (before the game)

  • Check the condition of the field (make any necessary repairs)
  • Line field and install bases.

Visiting Team (after the game)

  • Place bases in equipment room at the clubhouse
  • Drag the infield and rake the pitcher’s mound (make sure to rake up towards the pitching rubber), Cover the mound and home plate with the tarps.
  • Lock and secure equipment room. Check that nobody is in the bathrooms prior to locking them up.  The key is in the equipment room. 

Both teams (after the game)

  • Police your side of the field pick up and dispose of all trash properly

Coaches of the last team to leave the field must stay with the folks in the refreshment stand until they have cleaned up the stand and are ready to leave

14.        Spectators: Any spectator who argues with an umpire will be ejected from the game. 

15.        Player Pool: Player/s can only play the outfield and must bat last in the rotation.   A player pool substitute must play a minimum of three consecutive innings and have at least one at bat. A player pool is available for those teams which are able to furnish only eight (or less) players for a game. The manager is to notify the Player Agent when this situation arises. The Player Agent is responsible for assigning a player or players to that team for that game. All player pool participants must have permission of a parent or guardian and shall wear their own team uniform. 

16.        Pre-game Practice: Practice shall be limited to the outfield only.  This allows for pre-game preparation of the field.  The Home team gets the batting cage from 5:00-5:15 PM.  The Away team gets the batting cage from 5:15 PM to 5:30 PM. 

17.        Pitching:

  • Maximum Pitches per Day
    • Age 9-10: 75 pitches
    • Age 11-12: 85 pitches
  • Pitcher to Catcher:  A pitcher that delivers 41 or more pitches cannot catch that day
  • Catcher to Pitcher:  A catcher that catches 4 innings or more that day cannot pitch that day.
  • Pitch Count (Days Rest)
  • If a player pitches 66-85 pitches in a day, four (4) calendar days of rest must be observed.
  • If a player pitches 51-65 pitches in a day, three (3) calendar days of rest must be observed.
  • If a player pitches 36-50 pitches in a day, two (2) calendar days of rest must be observed.
  • If a player pitches 21-35 pitches in a day, one (1) calendar days of rest must be observed.
  • If a player pitches 1-20 pitches in a day, no (0) calendar day of rest is required.
Days Rest Age 1-20 21-35 36-50 51-65 66-85 Max.
11-12 0 1 2 3 4 85
9-10 0 1 2 3 4 75


  • Pitching (Finishing Out a Batter):  If a pitcher reaches a day(s) of rest threshold while facing a batter, the pitcher may continue to pitch until any one of the following conditions occurs: 1. That batter reaches base; 2. That batter is retired; 3. The third out is made to complete the half-inning. The pitcher will only be required to observe the calendar day(s) of rest for the threshold he/she reached during that at-bat, provided that pitcher is removed before delivering a pitch to another batter.

As an example, a Little League pitcher requires no rest if he/she throws 20 or fewer pitchers, but one day of rest if he/she throws 21-35 pitches. In 2012, if the pitcher had 18 pitches when a batter comes to the plate, the manager would have been required to change the pitcher after two pitches to avoid the rest requirement. Beginning in 2013, this pitcher will not have a rest requirement provided that he/she is removed after the at bat is complete, even if he/she crosses the 20 pitch threshold during the at bat.